Working Title: World of Spheres is a project I've designed combining favorite elements and recreating them from classic JRPGs from the 90s. It is a high-fantasy, highly customized character game built around telling fantastic stories centered around the players in their world.
The core mechanics are loosely derived from several systems, starting with an additive 3-die system, which those familiar, might think of Cortex. You combine Attributes, Skills, and the third ever-present die, Tier, which is effectively a hero-level die. These meet or beat a static number or opposed roll to determine success.
The game is more than just paper and pen, relying on programmed character sheets to do all the "fiddly bits" or math for you.
It's a lot, this is my crunchiest system, but I promise it's not as bad as Pathfinder 1e for level of crunch.
Electronic sheets with programmed tools help players and GMs alike, including a dynamic initiative tracker.
Hosting a party? Our selection of party games will keep your guests entertained and laughing all night long. From Cards Against Humanity to Codenames, we have games that are perfect for any crowd.
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I plan to eventually run a streamed campaign of World of Spheres, record it, and edit it into a Podcast format as well to use as a way to show people what it's about, before either getting it published to Itch.io or run a crowd-funding campaign.
Long term goal is getting it into the hands of the players.
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